What is the Iterative Design Process?

Design and Technology students are often introduced to the concept of iterative design: a cyclic approach that involves repeatedly refining a design through cycles of prototyping, testing, and improvement, resulting in a new iteration. It is based on the idea that design solutions are best developed through an ongoing process of creating a prototype, testing it with users, analysing feedback, making improvements and repeating the cycle.

ITERATIVE DESIGN: A cyclic process of prototyping, testing, analysing, and refining a product or process, where each version is improved based on feedback and evaluation.

0445 Design & Technology Syllabus, 2028-2030, Cambridge International Examinations
Iterative design process diagram

Iterative design prioritises the value of user feedback and real-life testing, rather than making assumptions about what is needed. Iterative design is similar to continuous improvement processes, such as Kaizen,™ a Japanese term meaning “change for better,” which focuses on making small, ongoing improvements over time, rather than occasional disruptive changes.

Advantages of using an iterative design process

  • Design problems can be discovered quickly and fixed (as they are subjected to ongoing testing)
  • Design improves over time
  • Costly errors or can be avoided
  • Mimics what often happens in real life – the way products are used and refined over time

Examples of iterative design

Dyson vacuum cleaners

Iterative design process: Dyson vacuum cleaner
An iterative design process led to the Dyson vacuum cleaner (a process that is still ongoing today)
  • James Dyson created 5,127 prototypes over 5 years before launching his first bagless vacuum (started with a cardboard and tape prototype attached to his existing vacuum)
  • Iteratively refined through thousands of versions
  • Each iteration tested different angles, sizes, and configurations, with continuous testing and refinement of airflow patterns
  • Modern versions still use an iterative design process, with each new model a refinement on the previous one (incorporating user feedback and technological improvements)

PlayStation Controller

Evolution of playstation console design
Evolution of Playstation over time, following an iterative design process (image source)
  • The handheld input device that controls the Playstation game (with buttons, joysticks, and triggers) shows clear evolution (change across time) from 1994 to present day
  • Started with a basic controller, eventually moving to pressure sensitive buttons, motion sensing capabilities, touch pad, and refined ergonomics.
  • Extensive user testing and feedback over the years has shaped the design
  • Multiple prototypes and versions, with gradual refinement
  • Technical improvements building upon previous learning
  • Responding to market competition and customer needs